![Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums](https://i.imgur.com/0dhzTfw.png)
Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums
![Problem when importing Smooth Shaded object from blender - Rendering - Epic Developer Community Forums Problem when importing Smooth Shaded object from blender - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/c/d/8cd1ef14d10f3e631bd20a565c76e096d420a800.png)
Problem when importing Smooth Shaded object from blender - Rendering - Epic Developer Community Forums
![FBX import from Blender has "degenerate tangent bases" and is shaded incorrectly - Rendering - Epic Developer Community Forums FBX import from Blender has "degenerate tangent bases" and is shaded incorrectly - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/a/0/4a0bad3f83e1d94d0359265b87f35edf2e00edba.png)
FBX import from Blender has "degenerate tangent bases" and is shaded incorrectly - Rendering - Epic Developer Community Forums
![Why this plane on the left has weird shading from the corner? both planes are exact same, the left one is duplicated from another mesh. : r/blenderhelp Why this plane on the left has weird shading from the corner? both planes are exact same, the left one is duplicated from another mesh. : r/blenderhelp](https://i.redd.it/jg9435gjj0591.jpg)