Godot Engine | [UPDATED] in order to get Textures to work with MeshLib, it looks like the Textures have to be applied directly to the Mesh in the MeshInstance settin... | Facebook
Vulkan: Negative scale doesn't flip geometry normals, resulting in inverted appearance · Issue #62879 · godotengine/godot · GitHub
![Add Scaling/Modify a CSG Polygon in PathFollow when PathNode is drawing the mesh · Issue #1062 · godotengine/godot-proposals · GitHub Add Scaling/Modify a CSG Polygon in PathFollow when PathNode is drawing the mesh · Issue #1062 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/26193340/84613168-ae3d5480-ae90-11ea-9bc1-ec65380145d1.png)
Add Scaling/Modify a CSG Polygon in PathFollow when PathNode is drawing the mesh · Issue #1062 · godotengine/godot-proposals · GitHub
![Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A](https://i.imgur.com/99dI47Z.png)
Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A
![Static body collision physics breaks when rotating and scaling the object, is there any way to fix this? The collider is a trimesh static body, generated using the rock mesh. : r/godot Static body collision physics breaks when rotating and scaling the object, is there any way to fix this? The collider is a trimesh static body, generated using the rock mesh. : r/godot](https://external-preview.redd.it/v6EPhBjO4TjJnAe9O06z2m9tf_dR6HTvr655VRiQ2DQ.png?width=640&crop=smart&format=pjpg&auto=webp&s=3e65c39b3e31b3c530ca85fbbd9eaa22c890a73a)