![glsl - Godot shader: The borders of my Texture is stretching to fit into a plane mesh - Stack Overflow glsl - Godot shader: The borders of my Texture is stretching to fit into a plane mesh - Stack Overflow](https://i.ibb.co/pR7d00w/Desktop-Screenshot-2022-10-26-00-31-12-60.png)
glsl - Godot shader: The borders of my Texture is stretching to fit into a plane mesh - Stack Overflow
Godot Engine | [UPDATED] in order to get Textures to work with MeshLib, it looks like the Textures have to be applied directly to the Mesh in the MeshInstance settin... | Facebook
![Godot 3.1: Creating a Simple 3D Game: Part 5 (Texture Mapping, Painting Walls, AO) #GodotEngine - YouTube Godot 3.1: Creating a Simple 3D Game: Part 5 (Texture Mapping, Painting Walls, AO) #GodotEngine - YouTube](https://i.ytimg.com/vi/XMfiojwtuKo/mqdefault.jpg)
Godot 3.1: Creating a Simple 3D Game: Part 5 (Texture Mapping, Painting Walls, AO) #GodotEngine - YouTube
Godot Engine | [UPDATED] in order to get Textures to work with MeshLib, it looks like the Textures have to be applied directly to the Mesh in the MeshInstance settin...
![Add a terrain TEXTURE or mesh painter for making nicer terrains . . · Issue #1648 · godotengine/godot-proposals · GitHub Add a terrain TEXTURE or mesh painter for making nicer terrains . . · Issue #1648 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/61069740/95674718-631f1e00-0bb2-11eb-8c79-733caf23e9d0.gif)
Add a terrain TEXTURE or mesh painter for making nicer terrains . . · Issue #1648 · godotengine/godot-proposals · GitHub
![I need help moving my blender material to Godot 4. Material for the mesh is on the picture 1. But when I import the mesh to Godot via new blender/Godot importer all I need help moving my blender material to Godot 4. Material for the mesh is on the picture 1. But when I import the mesh to Godot via new blender/Godot importer all](https://preview.redd.it/i-need-help-moving-my-blender-material-to-godot-4-material-v0-k7mbzuvoq7o91.png?width=640&crop=smart&auto=webp&s=ff4cf8a62529382935968e14a14cb839c901f4b1)
I need help moving my blender material to Godot 4. Material for the mesh is on the picture 1. But when I import the mesh to Godot via new blender/Godot importer all
![I have glb file with pixel texture made in blender but importing it in godot 4.0 alpha 15, the texture appears blury. help me fix this and thanks : r/ godot I have glb file with pixel texture made in blender but importing it in godot 4.0 alpha 15, the texture appears blury. help me fix this and thanks : r/ godot](https://preview.redd.it/i-have-glb-file-with-pixel-texture-made-in-blender-but-v0-khgj5blyq9m91.png?auto=webp&s=f52c2babbc97e1639e77649f9ff614aaa439e380)
I have glb file with pixel texture made in blender but importing it in godot 4.0 alpha 15, the texture appears blury. help me fix this and thanks : r/ godot
![CSG shapes textures are mapped different than normal meshes · Issue #19143 · godotengine/godot · GitHub CSG shapes textures are mapped different than normal meshes · Issue #19143 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/35765659/40493099-b42b4c60-5f7a-11e8-90f0-45d3633fddd5.png)
CSG shapes textures are mapped different than normal meshes · Issue #19143 · godotengine/godot · GitHub
![Mesh loses material overrides everytime it is updated externally or re-imported - Godot Community Forums Mesh loses material overrides everytime it is updated externally or re-imported - Godot Community Forums](https://i.imgur.com/HDz8H1q.png)